| BLOODBORNE / (Project Beast) [PS4] | |
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kindred Wii U


Nombre de messages : 8883 Age : 88 Localisation : HD 10180 Pseudo PSN : kindred6 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Mar 17 Mar 2015 - 22:29 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Mer 18 Mar 2015 - 19:54 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 6:22 | |
| - Citation :
- General things like performance and IQ are very good. Negative are load times apparently.
Finalement From Software a réussi à faire un jeu au framerate correct et l'IQ serait excellente. Par contre les temps de chargement sont un peu long. Tout cela sans le patch day one qui sera dispo la semaine prochaine. |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 6:24 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 6:32 | |
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- MULTIPLAYER: Bloodborne is coming in a few days, what are your aspectations? How do you feel?
YAMAGIWA: Now we are playing the definitive version, we feel like children excited about the idea of walk through the areas we created. We are liking Bloodborne, we hope players will feel the same.
MIYAZAKI: I have mixed feelings, for the 30% I’m happy and I hope the users will like the game, for the 70% I’m feeling nervous and scared [laughs]. I feel exactly the same way I felt before the release of Demon’s Souls and of the two Dark Souls.
MULTIPLAYER: Working directly with Sony made you feel more sicure and less nervous, or it just made you feel the responsibility to fullfill the expectations for this PS4 exclusive?
**MIYAZAKI: Actually, I’m nervous and scared the same way, maybe more if I think about fulfilling expectations [laughs], but speaking about collaboration, Sony’s support was very important, also from the technical point of view of the game development on PS4.
MULTIPLAYER: How was working with PS4? What you made with this hardware that you couldn’t do with the previous console generations?
YAMAGIWA: We could make many things, for example the weapon transformation in game, which can become more powerful depending on their configurations. Also the characters animations and the actions they can perform are much more and more believable. Also the environment is very intricate and structured, it’s something that wasn’t possible with the power of previous consoles.
MULTIPLAYER: How are the areas linked to each other? There are loading times between them?
YAMAGIWA: Exactly, the majority of the areas are linked each other and you can go everywhere with no loadings. Except for the hub, where you can get certain missions, where you can create Chalice Dungeons and where you can teleport in the other areas of the world.
MULTIPLAYER: Comparing Bloodborne to the Souls series, which are the major points of contact?
MIYAZAKI: Difficult question! The rhythm of the gameplay and the hub area are closer to Demon’s Souls. How the areas are linked may be reminiscent of Dark Souls. There are many difference, anyway: the combat system, for example. It’s hard to tell which Souls game is more similar to Bloodborne.
MULTIPLAYER: We know about a weather system and a day/night cycle; can you explain how it works?
YAMAGIWA: Yes, it’s possible to play in the same area in different moments, in the evenigìng and during the night, for example, and face different foes, more powerful or less powerful; we want the players to explore this side of the game, to see what happens. Yharman is very vast, there are snowy areas and much visual variety in the world, we can’t wait for the player to explore all the areas the game has to offer.
MULTIPLAYER: How vast is the game world compared to the alpha version area we already know, excluding the Chalice Dungeons?
YAMAGIWA: What you can see in the alpha version is about the half of a single stage of the game, and there are more than a dozen. It’s hard to tell with precision, but these stages become bigger and more complex as you proceed in the game.
MULTIPLAYER: How does Bloodborne tells its story? Will you let the world itself to explain it, like it was in the other Souls games?
MIYAZAKI: The environment is obviously different and the same goes for the premises and motivations at the base of the plot, but talking about “knowing what is happening”, why and for what the character is fighting for, the narrative style will be very similar.
MULTIPLAYER: During these months we saw some weapons from the game, how many weapons we will find in the final version and how different they will be from each other?
MIYAZAKI: Obviously, you saw just a small portion of items, weapons and equipment that will be included in the final release of Bloodbrone. There will be many categories different from each other and also variations of the same weapons: the players won’t be disappointed about this.
MULTIPLATER: You said there are many types of Chalice Dungeons, can you give us some examples?
**YAMAGIWA: Yes, there are two kinds of Chalice Dungeons, the ones with a suffix in their name, which are just the harder version of the previous one, keeping the same structure, and the ones that have different foes, environment and conformations.
MULTIPLAYER: Is it possible to choose something about the dungeon’s creation?
YAMAGIWA: The player won’t have a direct control on the Dungeon, but depending on the used items is possible to influence the creation of it.
MULTIPLAYER: Will the New Game Plus work like in the previous games?
YAMAGIWA: Yes, there will be an iteration of the same main campaign at higher difficulties, and it will be possible to keep items and level.
MULTIPLAYER: Where you expecting all this success after the first trailer of the game? It seems many people want to play the game; don’t you fear a too much hype?
YAMAGIWA: The first feeling is happiness for the feedback after the trailer and the game in general. We feel the pressure, but we don’t think about it: we always wanted to create a game that can be appreciated without referring to a precise category of players. It’s a very typical FromSoftware work, and we are confident the players will like it.
MULTIPLAYER: When we saw Demon’s Souls for the first time in a Tokyo Game Show many years ago, we liked it but we thought it was only for the hardcore players. But along the years you created games capable to re-define many rules of the action RPG genre, becoming more and more popular. Are you happy about how many people want to play Bloodborne?
MIYAZAKI: Yes, we are super happy of the feedback we got since the first trailer and yes, in these years there was a grow in popularity of the Souls series. I don’t like to divide players into categories, I like to make games that can fit everyone. I don’t care if they’re casual, hardcore, or if they’re japaneses, europeans or american, etc. Yes, usually publishers ask me to explain the game and its target, but when I create games I don’t ask myself these questions, I just want to make fun, fascinating and thrilling experiences. If now many more people like my games it just makes me happy!
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 6:41 | |
| Les impressions des joueurs ayant le jeu, jeu artistiquement monstreux et technique plus que correcte, musique géniale . Le jeu a la patte Miyazaki plus que Dark Soul 2... |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 7:38 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 7:50 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 19:11 | |
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Shinji09 Dreamcast


Nombre de messages : 1064 Age : 33 Localisation : Drôme Consoles : Megadrive, Psone, PS2, PSP, PS3 Date d'inscription : 26/02/2009
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Jeu 19 Mar 2015 - 20:31 | |
| The hype is over 9000 |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Ven 20 Mar 2015 - 17:12 | |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Ven 20 Mar 2015 - 17:14 | |
| Attention cela pourrait être lié au jeu qui cherche à contacter les serveurs qui ne sont pas en ligne et il y aura un patch day one.
Dernière édition par chris1515 le Ven 20 Mar 2015 - 20:11, édité 1 fois |
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Kain2097 Playstation 4


Nombre de messages : 16285 Age : 37 Localisation : Nosgoth Consoles : PC/PS4 Date d'inscription : 12/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Ven 20 Mar 2015 - 20:09 | |
| Ah si mon vendeur pouvait m'appeler demain pour le chercher. |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Dim 22 Mar 2015 - 19:32 | |
| Plus que deux jours et on y jouera tous. |
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sven_minoda Xbox One


Nombre de messages : 9219 Age : 28 Localisation : France Pseudo PSN : svenminoda Consoles : PC PS2/3/4/P/V GC Xbox Date d'inscription : 20/07/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Dim 22 Mar 2015 - 20:47 | |
| Préco. Mon premier Soul. J'ai la dalle. Je suis curieux. On verra bien. |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 9:57 | |
| L'embargo sur les tests se termine 2 heures avant minuit au States l'heure de sortie du titre. Étrange. |
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fraquilone Gamecube


Nombre de messages : 2183 Age : 35 Localisation : Paris Pseudo PSN : fraquilone Consoles : WiiU, PS4 Date d'inscription : 20/09/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 10:04 | |
| Préco dans la nuit, j'hésitais à la prendre en boutique ou en démat. J'ai craqué pour la démat, je sens la flemme d'aller le chercher et de plus j'ai grosse semaine de prévu côté taff... En tout cas, je regarde le compte à rebours avec impatience. Vivement demain soir 
Dernière édition par fraquilone le Lun 23 Mar 2015 - 10:16, édité 1 fois |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 10:05 | |
| - fraquilone a écrit:
- Préco dans la nuit, j'hésitais à la prendre en boutique ou en démat. J'ai craqué pour la démat, je sens la flemme d'aller le cherché se pointer et de plus j'ai grosse semaine de prévu côté taff...
En tout cas, je regarde le compte à rebours avec impatience. Vivement demain soir 
Pas precommande mais j'irais le chercher à ma fnac demain. |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 10:07 | |
| Concernant l'embargo c'est comme Rockstar et GTA 5 il semble que Sony veut le moins de spolié possible sur le jeu avant la sortie. |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 16:18 | |
|  Les serveurs sont en place pour les journalistes |
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zeydou Playstation 4


Nombre de messages : 12639 Age : 35 Localisation : Nice Pseudo PSN : PSN et gamertag : Zeydius Consoles : PS4/PS3/PS2/PS1/VITA/PSP et autres Date d'inscription : 15/09/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 17:15 | |
| fuck. .. il l'a déjà plié. |
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zeydou Playstation 4


Nombre de messages : 12639 Age : 35 Localisation : Nice Pseudo PSN : PSN et gamertag : Zeydius Consoles : PS4/PS3/PS2/PS1/VITA/PSP et autres Date d'inscription : 15/09/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 17:16 | |
| On se fait un code playstR ? |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 17:22 | |
| - zeydou a écrit:
- On se fait un code playstR ?
C'est mon premier soul's je vais être une grosse tanche mais ça me convient |
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chris1515 Playstation 4


Nombre de messages : 49822 Age : 41 Localisation : Lausanne Suisse Pseudo PSN : chrismc1515 Consoles : PS4 Date d'inscription : 11/06/2006
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 17:36 | |
| - zeydou a écrit:
- fuck. .. il l'a déjà plié.
Ca fait plus d'une semaine qu'ils ont le jeu. Les serveurs viennent d'être mis en place et le gars disait que ça faisait 15 heures sur les 20 dernières qu'il jouait pour pouvoir rendre son test. |
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TS_JBG Xbox


Nombre de messages : 2913 Age : 33 Localisation : Vincennes, Val de Marne Pseudo PSN : TS_JBG Consoles : Playstation2, Playstation3, PSP, PS Vita, Playstation 4 Date d'inscription : 17/01/2008
 | Sujet: Re: BLOODBORNE / (Project Beast) [PS4] Lun 23 Mar 2015 - 17:49 | |
| - zeydou a écrit:
- fuck. .. il l'a déjà plié.
Tu penses sérieusement qu'il y a des jeux qui prennent plus d'une semaine de gaming intensif pour voir la "fin" ? |
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